UI

#12 Operations and the Environment

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB1012

Date 07/03/2022 11:27 AM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Operations and the Environment

 

Operations and Their Structure

    Grab your coffee and take a seat because this update is lengthy. Over the month of June the Director's operation board has received quite a few changes and enhancements. While building out more functionality to the board, the underlying structure of an operation has increased in size. This was expected but the workload was not. Below we will talk about the overview of the operation system, what an operation contains, and how it is used.

#11 Progress is of the Essence

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB1011

Date 05/31/2022 11:02 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Progress is of the Essence

 

Director's Operation Board

    Fantastic developments have occurred regarding the Director's operation board with more to come next month! The purpose of the operation board is to allow you, the Director, to create operations for your agency. These operations will play a vital role in helping you keep track of what's going on and what you'd like to take action on.

#7 Dash of Love

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB7007

Date 01/26/2022 09:58 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Dash of Love

 

Dynamic Cloud Shadows, Not Really

    Shadows are nice to have. Even in a 2D game the sense of depth is important. So, I've implemented "dynamic shadows" for my clouds in order to create a more realistic effect. However, it's very basic in its approach. There is no light source that is used to calculate where the shadow should be. Instead, cloud shadow placement is based on game clock time. Again, not really dynamic shadows, just some simple math to make them "dynamic" based on the time of day. 

#4 UI and Game Mechanics

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB7004

Date 10/10/2021 08:34PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: UI and Game Mechanics

 

UI Enhancements

    As mentioned in the our second dev update, the UI has received a major overhaul from a 1940s WWII color scheme to a more modern day design. It was very much needed in order to fit the general theme of the game, which we haven't really talked about yet. The new theme brings together a dark contrast from the in-game scenery, buildings, and map design while also allowing for a minimalist design. 

#2 Finding a Way

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB7002

Date 09/03/2021 02:25PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Finding a Way

 

UI Implementation

    Over the last two months the UI has been completely changed from an arcade-like style to a more digital/clean look. This can be seen later via the Feedback UI but more will be shown in due time. Finding a proper theme for the UI took longer than expected. It never felt right until a balance was found that brought about the order of what intelligence agencies have and the the digital feel of the era. The game takes place in 2054 where the world has been ravaged by the nature of humans. With destruction at every turn, some civilizations have been able to rebuild their country anew.