Dev Blog

#17 Q1 Updates

 
 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB1017

Date 04/29/2023 6:00 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Q1 Updates

 

AI Systems

    Welcome readers. Latest updates on development pertain to 4 major categories. AI systems, the quick action popup wheel, researching different technologies, and a game world mechanic that many of you are probably familiar with; fog of war.

Happy New Year!

 

Declassified

DigiMastered Works LLC

Office of Development

DMW107IB9001

Date 01/03/2023 02:45 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Happy New Year!

 

2023

    As the calendar turns the page to a new year, we have time for reflection and to set new goals. Whether the past year was filled with challenges or successes, the start of a new year allows us a chance to bring fresh ideas and make positive changes. Take a look at our 2022:

#16 Hiatus

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB1016

Date 11/12/2022 05:00 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Yearly Hiatus

 

October

    Short and simple, environment updates and storyboarding additions.

Weather

    The weather system has been enhanced with more modes of operation. Moving forward, the system will allow for 8 different modes of operation.

#15 Shadows and Storyboarding

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB1015

Date 10/04/2022 02:00 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Shadows and Storyboarding

 

A Dynamic World

    Bringing life into the game requires mimicking nature. That could mean adding grass, trees swaying, wind, storms, and even specific sunlight in different scenes. Over the last month small amounts of development has taken place. Mostly with storyboarding but a large accomplishment can be attributed to integrating shadows. Cue the showcase:

A visualization of shadows for environment objects and buildings.

Shadow Timelapse

#14 Agent Actions

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB1014

Date 09/04/2022 12:00 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Agent Actions

 

Operation Actions

    In the quest for improvement and the need for additions, operations have had a few changes. As talked about in our previous article, actions are a large part of any stage within an operation. Actions, currently, are the only way to make strategic and tactical decisions on a grand scale. If you've been following this developer blog, you'll know that we've talked about how operations allow players to assign actions to agents within their agency. Through creating different stages within an operation a player can strategically segment different actions for different needs.