Database Management

#8 Lighting the Path

 

SECRET

DigiMastered Works LLC

Office of Development

DMW107IB7008

Date 02/22/2022 08:48 PM

THIS IS FINALIZED INTELLIGENCE

 

To: The People
From: Tanner Fry
Subject: Lighting the Path

 

Complex Lighting With Normal Maps

    In our last article we talked about adding "Dynamic Shadows" for clouds. Today we will talk about dynamic lights and how the implementation works. With Unity, lighting and shading from lights can be introduced in many different ways but how we created it within a 2D space was through normal maps. Normal mapping is a texture mapping technique used for faking the lighting of bumps and dents and is an implementation of bump mapping. Many developers use normal mapping to add details without having to use more polygons for a given model. This increases detail without the performance hit from the extra polygons.